In your in-game inventory select the resource that you're interested in and examine it. You'll now see a screen telling you its resource type, quantity and a list of its vital statistics this should tell you all the information you need to enter into the form.
Checking the "Type" attribute of the resource should tell you what planet its from and which type it is, eg "Tatooinian Wooly Hide" and see which of the categories at the top this fits into and select the relvant entry in the list (in this example you'd check the "Hide & Bone" box. and enter its stats into the relevant line above. It may have other stats, but the listed values are the ones that we're interested in when calculating the price.
Then enter the quantity of the specific resource that you're going to sell into the box below that. Always try to sell in round numbers (eg 500, 1000, 2000 etc) as this makes it easier for buyers to compare prices and work out how much they need.
An Average Quality will appear in the box on the below, this is an indication of the quality of the resource that you've got and can be used to help you decide what to harvest when you're out hunting. This value will tell you which range of prices your resource will fall into (eg if you have resources with an average quality of 530 then read from the '500-800, Medium Quality' column).
You can then read off your recommended price per unit, Credits Per Unit (cpu), and recommended Total Price for the stack from the relevant column.
The Quality Modifier field is optional. This is used to adjust the eventual totals for the difficulty of obtaining resources of a particular quality, for example because we're looking to get four good stats in bone resources that is much rarer and harder to find than finding only two good stats in avian meat. The totals indicated as "(w/mod)" are the ones with the Quality Modifier factored in.
Fish take ages to gather, are fairly boring to catch and don't give you much meat per fish; so many people price Fish Meat at a minimum of 10-20cpu for the poor quality resources rather than the 5cpu minimum for other resources.
These prices are only to be used as a guideline; you should adjust your prices upward or downward depending on the economic conditions in your galaxy and the current availability of the particular quality of a specific resource.
Based on the formulae and methods outlined by Volsted Gridban in Volsted's Pricing Guide for Animal Resources on the official forums.
We have also written a downloadable version of this that is an MS Excel spreadsheet, the Ranger Resource Calculator Spreadsheet, this should work in most modern spreadsheet applications and has been tested in MS Excel versions 2000 and XP and in Open Office version 1.1.
An alternative DOS based calculator written by Rhyeal Shadowblade and based on the same formulae can be found at www.dimension9.com/install.exe.